Tuesday, May 19, 2015

Imaginative environment creation

In this step-by-step tutorial, I will walk you through my process of creating an environment from scratch. The tools I used for this painting are a Wacom Cintiq 22HD, and the latest version of Adobe Photoshop Creative Cloud. With the Cintiq, I am able to both draw and paint similar to the way I work in a traditional setting. In my creative process, I try to stay loose and spontaneous from the very beginning. It’s important to keep in mind my compositional gut checks, and focus on my staging and big reads. In this tutorial, you will see my block-out process, and ending up with continued refinement and tightening up the composition into a finish narrative lighting key. This introductory demonstration is geared towards to the beginner to intermediate artist for creating evocative compositional choices for their image making. I will go into detail with making definitive hierarchical designs by blocking in the general elements of the composition, and working gradually into more specific aspects of the painting. From this tutorial, you will learn more about how to use weights, rhythms, and visual checks, to cross check your proportions, relationships of objects, and the placement of elements I will be designing. This is also a great tutorial for someone beginning with painting in colour. Strap on your seatbelts, let’s begin!
                                                             https://gumroad.com/l/ZBbl

Friday, May 8, 2015

Final Act -Sequence Design Lighting and FX Keys. DreamWorks "Home"

These are lighting and Visual FX keys I did for an early pitch for the Final Act Sequence in DreamWorks Home. The inspiration for the decent of the Gorg Earthcrusher came from Supercell Tornado Clouds. The plow design was a collaboration between myself, Emil Mitev, Simon Rodgers, and Stan Seo. What finally ended up being in the movie was less ominous and foreboding. Thanks for looking!! (c)DreamWorks Animation SKG

Thursday, May 7, 2015

ImagineFX June 2015 - Issue 122

I had the tremendous honor of being featured in June's ImagineFX Issue 122, I'll be diving deep into my process for painting digitally. This issue could be bought here: http://www.myfavouritemagazines.co.uk/design/imaginefx-magazine-back-issues/imaginefx-june-15-issue-122/

Wednesday, May 6, 2015

cloud study

                                    morning warmup, cloud study, 45mins, adobe photoshop

Tuesday, April 28, 2015

Battlefield CTE Concept Painting - Jungle Village

            Recent concept painting done for Battlefield community test poll, map selection. (c)DICE

Tuesday, April 14, 2015

"Home" visual development




























    Visual Development for the DreamWorks Feature Film, Home. (c)DreamWorks Animation SKG

Wednesday, March 25, 2015

Wander and the Colossus

                            Personal Work, an Homage to the Classic ©Sony Game. "Shadow of the Colossus."

Monday, March 16, 2015

Presentation at Wacom Americas Headquarters in Vancouver, Washington.

     Here is the official article written from the event:

   http://www.columbian.com/news/2015/mar/13/wacom-plays-host-to-artist-japanese-students/



                      All photos (c) Photos by: Steven Lane/The Colombian 

Tuesday, March 3, 2015

The Encounter

Something new I have been chipping away at. It feels great to take a break from work and do something personal. This image will be a step-by-step tutorial for ImagineFX. I also did a video recording that I will publish in the future; walking through my process. I hope you all like it!!